This personal project explores the creation of a photorealistic digital character head, with a focus on anatomy, realistic skin detail, grooming, and full character styling. I approached this piece as a complete, production-ready study—from high-resolution sculpting to lookdev, hair, clothing, and accessories.
The head was sculpted in ZBrush, textured entirely in Mari, and groomed in Maya XGen. Lighting and rendering were done in Arnold. I also modeled, sculpted, and textured all accessories and clothing. The garments were created using Marvelous Designer, then refined and detailed in ZBrush and Mari.
My goal was to balance realism with personality—creating a character that feels grounded, expressive, and visually coherent from head to fabric.
Textures based on resources from TexturingXYZ.
Turntable and Lighting Setup scene and assets are from CAVE Academy.
Turntable and Lighting Setup
Sculpt