The images shown here are from Cloud Imperium Games’ CitizenCon 2953 presentation, used with credit to illustrate how the assets I contributed to were integrated into their character pipeline.
As part of the Asset Team at Clear Angle Studios, I worked on the creation of over 60 photorealistic production-ready digital heads from high-resolution scans for Cloud Imperium’s DNA-based character creator system.
My responsibilities included:
– Wrapping and aligning scan data (Wrap3D, Maya)
– Neutral and FACS-based sculpting for expression systems (ZBrush)
– Anatomical refinement and detailing (ZBrush)
– PBR texturing for production integration (Photoshop)