Website powered by

Realistic Head Assets for Cloud Imperium Games

The images shown here are from Cloud Imperium Games’ CitizenCon 2953 presentation, used with credit to illustrate how the assets I contributed to were integrated into their character pipeline.
As part of the Asset Team at Clear Angle Studios, I worked on the creation of over 60 photorealistic production-ready digital heads from high-resolution scans for Cloud Imperium’s DNA-based character creator system.
My responsibilities included:
– Wrapping and aligning scan data (Wrap3D, Maya)
– Neutral and FACS-based sculpting for expression systems (ZBrush)
– Anatomical refinement and detailing (ZBrush)
– PBR texturing for production integration (Photoshop)

60+ Scanned Heads
Screenshot from Cloud Imperium Games – CitizenCon 2953 Presentation
Overview of the digi-double library.
Visuals © Cloud Imperium Games

60+ Scanned Heads
Screenshot from Cloud Imperium Games – CitizenCon 2953 Presentation
Overview of the digi-double library.
Visuals © Cloud Imperium Games

Full Rig “Dorothy” Scanner
Screenshot from Cloud Imperium Games – CitizenCon 2953 Presentation
Used for high-res full-body scans. Our work began with processing this raw data.
Visuals © Cloud Imperium Games

Full Rig “Dorothy” Scanner
Screenshot from Cloud Imperium Games – CitizenCon 2953 Presentation
Used for high-res full-body scans. Our work began with processing this raw data.
Visuals © Cloud Imperium Games

Actor Ready for Scan
Screenshot from Cloud Imperium Games – CitizenCon 2953 Presentation
Example of a scanning session.
Visuals © Cloud Imperium Games

Actor Ready for Scan
Screenshot from Cloud Imperium Games – CitizenCon 2953 Presentation
Example of a scanning session.
Visuals © Cloud Imperium Games

Skin Calibration Setup
Screenshot from Cloud Imperium Games – CitizenCon 2953 Presentation
Used to ensure accurate texture color and detail.
Visuals © Cloud Imperium Games

Skin Calibration Setup
Screenshot from Cloud Imperium Games – CitizenCon 2953 Presentation
Used to ensure accurate texture color and detail.
Visuals © Cloud Imperium Games

Delivered Asset Examples
Screenshots from Cloud Imperium Games – CitizenCon 2953 Presentation
Digital heads built from high-res scans.
Visuals © Cloud Imperium Games

Delivered Asset Examples
Screenshots from Cloud Imperium Games – CitizenCon 2953 Presentation
Digital heads built from high-res scans.
Visuals © Cloud Imperium Games

Delivered Asset Examples
Screenshots from Cloud Imperium Games – CitizenCon 2953 Presentation
Digital heads built from high-res scans.
Visuals © Cloud Imperium Games

Delivered Asset Examples
Screenshots from Cloud Imperium Games – CitizenCon 2953 Presentation
Digital heads built from high-res scans.
Visuals © Cloud Imperium Games

Delivered Asset Examples
Screenshots from Cloud Imperium Games – CitizenCon 2953 Presentation
Digital heads built from high-res scans.
Visuals © Cloud Imperium Games

Delivered Asset Examples
Screenshots from Cloud Imperium Games – CitizenCon 2953 Presentation
Digital heads built from high-res scans.
Visuals © Cloud Imperium Games

Delivered Asset Examples
Screenshots from Cloud Imperium Games – CitizenCon 2953 Presentation
Digital heads built from high-res scans.
Visuals © Cloud Imperium Games

Delivered Asset Examples
Screenshots from Cloud Imperium Games – CitizenCon 2953 Presentation
Digital heads built from high-res scans.
Visuals © Cloud Imperium Games

Character Creator Output
Screenshots from Cloud Imperium Games – CitizenCon 2953 Presentation
In-game use of the assets I helped create for the DNA-based character system.
Visuals © Cloud Imperium Games

Character Creator Output
Screenshots from Cloud Imperium Games – CitizenCon 2953 Presentation
In-game use of the assets I helped create for the DNA-based character system.
Visuals © Cloud Imperium Games

Character Creator Output
Screenshots from Cloud Imperium Games – CitizenCon 2953 Presentation
In-game use of the assets I helped create for the DNA-based character system.
Visuals © Cloud Imperium Games

Character Creator Output
Screenshots from Cloud Imperium Games – CitizenCon 2953 Presentation
In-game use of the assets I helped create for the DNA-based character system.
Visuals © Cloud Imperium Games