I'm a 3D artist with a passion for detailed organic modeling. I specialize in character and creature work for both real-time and cinematic pipelines.
With a background in traditional art, I bring an intuitive, artistic feel to digital work—whether it's sculpting facial expressions, detailing skin, or designing creatures. I've worked on digi-doubles and high-res assets for clients like Microsoft and Cloud Imperium Games.
I see VFX as a tool not just for visual realism, but for artistic storytelling—and I love contributing to projects that push that boundary.