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Flo The Wanderer - photoreal 3D character

This personal project explores the creation of a photorealistic digital character head, with a focus on anatomy, realistic skin detail, grooming, and full character styling. I approached this piece as a complete, production-ready study—from high-resolution sculpting to lookdev, hair, clothing, and accessories.
The head was sculpted in ZBrush, textured entirely in Mari, and groomed in Maya XGen. Lighting and rendering were done in Arnold. I also modeled, sculpted, and textured all accessories and clothing. The garments were created using Marvelous Designer, then refined and detailed in ZBrush and Mari.
My goal was to balance realism with personality—creating a character that feels grounded, expressive, and visually coherent from head to fabric.
Textures based on resources from TexturingXYZ.
Turntable and Lighting Setup scene and assets are from CAVE Academy.

Portrait - Final render - shaded
Full-beauty render showing the final character, including skin detail, grooming, accessories, and clothing.

Portrait - Final render - shaded
Full-beauty render showing the final character, including skin detail, grooming, accessories, and clothing.

Portrait - Final render - lambert

Portrait - Final render - lambert

Portrait - Final render - shaded/lambert

Portrait - Final render - shaded/lambert

Portrait - Final render - shaded/lambert/wireframe

Portrait - Final render - shaded/lambert/wireframe

Turntable and Lighting Setup

Texturing - detail

Texturing - detail

Texturing/Grooming - detail

Texturing/Grooming - detail

Neutral - Front - Light setup - 1

Neutral - Front - Light setup - 1

Neutral - Front - Light setup - 2

Neutral - Front - Light setup - 2

Sculpt

Texturing - Albedo

Texturing - Albedo

Texturing - Specular

Texturing - Specular

Texturing - Roughness

Texturing - Roughness

Grooming build

Grooming build

Grooming build

Grooming build

Grooming/Rigging build

Grooming/Rigging build