This is the first monster I had the chance to create. The project, Reality Heist, is a short sci-fi film created inside the department of VFX during my MA at the National Film and Television School. I was in charge of the creature from concept to final model and animation. The model has been created for a Virtual Production workflow, having to be animated on the LED wall, in consideration of all the peculiarities of the case, such as poly count, animation and resolution. The final shot above is for a full film CGI scene instead. Through the long process needed to bring the creature to life, I learnt how to animate with Maya and the full workflow of Maya to Unreal Engine.
More about the project here. https://www.televisual.com/news/nfts-virtual-production-first/
Creature Breakdown. Model, Texture, Look Dev, Animation.
Final shot Reality Heist. Model, Texture, Look Dev, Animation.